The Blood of Dawnwalker: new RPG configs from some Witcher 3 alumni

Written by Guillaume
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A very promising action/RPG that also has the good taste of not being too heavy, despite the use of the Unreal Engine 5.

An action/adventure game with strong RPG elements, The Blood of Dawnwalker is published by a well-known company, Japan's Bandai Namco Entertainment. The development studio, on the other hand, probably means nothing to you, and that's not surprising. Rebel Wolves was only founded in 2022, with the main objective of delivering The Blood of Dawnwalker, the heart project of studio founder Konrad Tomaszkiewicz... A Polish name that doesn't ring a bell either? And yet, this man is none other than the director of one of the most famous action/RPGs of the last twenty years, the illustrious The Witcher 3: Wild Hunt.

With such a pedigree, it's easy to understand Bandai Namco Entertainment's eagerness to sign on to the project. The Japanese publisher had already released The Witcher 3: Wild Hunt, and would no doubt like to repeat the exceptional performance of Geralt de Riv's adventures. On the gamers' side, too, we'd like to see a game of the same quality asThe Witcher 3: Wild Hunt. This is undoubtedly why The Blood of Dawnwalker is being carefully scrutinized by many action/RPG enthusiasts, despite the fact that its release date is still some time away: we're talking about September 3 on PlayStation 5, Xbox Series and PC.

Recommended system configurations for The Blood of Dawnwalker © Rebel Wolves and Bandai Namco Entertainment

Of course, it's this third version we're interested in here, as Rebel Wolves and Bandai Namco Entertainment recently published the complete reference configurations. Thanks to this, you can already get a good idea of how the game will run on your machine, and whether you should consider upgrading. As you can see above, the requirements are actually quite reasonable, especially for a game that relies on Unreal Engine 5. However, you'll need a minimum of 16 GB of RAM and 60 GB of storage space, on SSD. Note also that DLSS and FSR technologies should be supported from launch, but that the developers have not taken them into account when assessing their game's requirements: this should leave a small "safety" margin.