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AMD launches FSR Redstone, its new graphics enhancement technique
Sometimes outdistanced by NVIDIA, AMD intends to take the bull by the horns.
While all PC gamers are familiar with the acronym "DLSS", named after the graphics enhancement technology developed by NVIDIA - Deep Learning Super Sampling - the term FSR has not yet completely entered the vernacular, proof of the delay accumulated by AMD in the "software" part of the graphics universe. While the Radeon RXs have little to envy, technically speaking, of the GeForce RTXs, AMD needs to speed things up on the software side: the December 10 launch of FSR Redstone coincides with the new objective the American firm has set itself.
- FSR Upscaling: over 200 games compatible by the end of the year,
- FSR Frame generation: over 30 games compatible by the end of the year,
- FSR Ray reconstruction: a single game, Call of Duty Black Ops 7, others in 2026,
- FSR Radiance caching: to be released in 2026.
FSR Upscaling is nothing more than a refurbishment of the scaling already familiar to gamers. It now relies on artificial intelligence to correct some of the problems encountered on FSR 3.1, but there's nothing really new here, since all this was already in place on FSR 4, launched earlier this year. FSR Frame generation is AMD's image generation technology that significantly increases animation fluidity by offloading the rendering of every second frame from the GPU: this frame is then "drawn" by the AI based on all available information (previous/next frames, optical flow, motion vectors...).
The long-awaited third component of FSR Redstone is the famous FSR Ray reconstruction. This improves ray tracing rendering by denoising the original ray traced image. Alas, AMD is still in its infancy here, and obviously suffers from NVIDIA's competition: while GeForce ray reconstruction is supported in many games, only one title exploits FSR Ray reconstruction at the moment, Call of Duty Black Ops 7. Let's hope, as AMD says, that others arrive quickly over the next year. The same goes for FSR Radiance caching, which will only be available in 2026, with the added benefit of improved latency induced by ray tracing rendering.
