Three games, three guinea pigs to showcase the upscaling capabilities of DLSS 4.5.
Upscaling techniques developed by AMD, Intel and, even more so, NVIDIA are at the heart of video games today: they enable high-definition images to be displayed without bringing graphics cards to their knees. Better still, they allow the latter to focus on tasks other than image rendering, such as ray tracing. NVIDIA is well ahead of the game in this respect, and the recent release of DLSS 4.5 is just one more step in the right direction.
One Youtuber played around with three games and DLSS 4.5 to see just how much the technology can enhance an image. His examples are only there for "the beauty of the gesture", because in reality, no one will go to such extreme settings: on ARC Raiders and Red Dead Redemption 2, for example, he went down to 360p definition, while on The Elder Scrolls IV - Oblivion, he even went to 240p.
Then, for each of these three games, he activated NVIDIA's DLSS and used certain anti-aliasing options, with impressive results: upscaling techniques seem to be able to transform a kind of pixel soup into something quite correct. It's as if the AI were reconstructing the scene from... very little. Impressive.