Activate AMD and NVIDIA technologies at the same time to boost performance even further?

Written by Guillaume
Publication date: {{ dayjs(1701882045*1000).local().format("L").toString()}}
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This article is an automatic translation

Here's a "trick" that may seem a bit far-fetched, but is actually a bit of a false good idea.

The people behind the South Korean site Quazar Zone have a funny idea. It's an idea that the vast majority of gamers and PC technology enthusiasts would never have thought of: that of combining the recentframe generation technologies introduced first by NVIDIA, then by AMD, to boost performance in the latest video games. NVIDIA calls this DLSS Frame Generation, while AMD refers to Fluid Motion Frames. In both cases, the idea is to entrust the generation of every other image in a video game to powerful artificial intelligence algorithms, so that the graphics card is responsible for only 50% of the rendering work. The GPU power thus released is then used to display greater graphic detail, take advantage of ray tracing and much more.

However, Quasar Zone didn't just have this idea, they also decided to put it into practice. To do so, they brought together a GeForce RTX 4090 card from NVIDIA and a Radeon RX 6600 card from AMD. Both cards were mounted on a configuration based on an ASRock X670E Taichi motherboard, which also featured an AMD Ryzen 9 7950X3D processor and 32 GB of DDR5-6000 RAM. In this configuration, the NVIDIA card is the main GPU, while the AMD card is connected to the second PCI Express slot. On the other hand, it's this Radeon that receives the monitor's display connector. Next, it was important to install the latest AMD preview drivers, as these are the only ones that enable Fluid Motion Frames. DLSS Frame Generation, for its part, is activated in the game options... obviously, the game itself must support this function.

The clever folks at Quasar Zone managed to get their setup to work on at least three games: Cyberpunk 2077, Call of Duty: Modern Warfare III and Ratchet & Clank: Rift Apart. Not only did it work, but on the one that proved the most receptive - Cyberpunk 2077 - the gains were very impressive. Quasar Zone reports a 191.6% increase in frames per second over native mode when both technologies are active at the same time. Fluid Motion Frames alone achieves only +99%, while DLSS Frame Generation alone performs slightly less well at +47%. On the other two games, we're talking about smaller gains, roughly equivalent to those of Fluid Motion Frames alone. Of course, Quasar Zone doesn't claim to have discovered a revolutionary new display technique, but short of being truly replicable, you have to admit that the experiment was as fun as it was unexpected.