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NVIDIA's DLSS now reaches virtual reality video games

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Written by Guillaume
Publication date: {{ dayjs(1621785639*1000).local().format("L").toString()}}
This article is an automatic translation

No Man's Sky, Wrench and Into the Radius are the first virtual reality games to benefit from the GeForce developer's DLSS technology.

Deep Learning Super Sampling - or DLSS for short - is a technology that uses artificial intelligence to improve the rendering of video games on PC. The idea is to take advantage of the computing power of AI to "imagine" an image in a higher definition. So a title like Cyberpunk 2077 is still rendered in 2560 x 1440 by your GeForce RTX graphics card, but thanks to DLSS, the game "magically" appears in 3840 x 2560. You get a much thinner image, but since it's only rendered in 2,560 x 1,440, it avoids bringing the graphics card to its knees.

Launched in February 2019, the first version of the DLSS had not really convinced the players, but NVIDIA knew that he held there something, that it was simply necessary to improve, to refine the technique. The American took his time and a few months later, in August 2019, came out the DLSS 2.0 and then, in April 2020, the second version of this version, the one we know today. It is now possible to enable DLSS in several ways, choosing instead to improve performance or render quality to adjust things to your configuration. Since this release, NVIDIA has been working hard to make sure that more and more games are affected by DLSS optimizations.

In its latest batch of titles, it has just taken a new step since it combines some "classic" games with virtual reality games with, each time, performance gains of around 30%, 40% or even 50%. In the case of No Man's Sky, we even mention a number of frames per second increase of +70% in some cases: the video above illustrates perfectly the benefits that we can expect from DLSS on some games. No Man's Sky is also one of the first games available in VR to feature DLSS, alongside Wrench and Into the Radius.