Immortals of Aveum opens the door to frame generation on consoles

Written by Guillaume
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Things may have taken a while, but frame generation is becoming a reality in the console world.

As is often the case, new technologies arrive first on the PC and are then ported to consoles. This was of course the case with ray tracing - which, incidentally, is still less prominent on PlayStation and Xbox than on PC - and it's also the case with image interpolation technologies. The latest example of this is frame generation, as seen in the FSR 3 and DLSS 3 programs developed by AMD and NVIDIA respectively. On the PC, DLSS 3 is well ahead of the pack, but both models have been available for many months.

On consoles, we'll have to wait for a new update on Immortals of Aveum before the promises become reality. As VideoCardz explains, the latest update has finally integrated FSR 3 compatibility into the game developed by Ascendant Studios. Remember that frame generation is a tool that relies on powerful algorithms - or even artificial intelligence - so that every second image of the graphic scene to be calculated is no longer generated by our graphics card's processor, but directly... by the algorithms themselves. As a result, we benefit from a clear gain in image fluidity, and the GPU can also devote itself to other tasks.

Finally, it's also worth noting that theImmortals of Aveum update is also an opportunity to update FSR 3 support on the PC version of the game. Ascendant Studios has announced improved management of temporal information, resulting in higher-quality images. In addition to improving animation fluidity, this is one of the key issues surrounding frame generation: ensuring that the images generated do not clash with those actually calculated by the GPU.