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A modification of DOOM allows it to support ray tracing

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Written by Guillaume
Publication date: {{ dayjs(1649260831*1000).local().format("L").toString()}}
This article is an automatic translation

A great classic of video games is getting a "technological" makeover.

Published in December 1993 as what was called shareware at the time - the first levels of the game were free - DOOM is undoubtedly a monument of video games, contributing to the establishment of the first person shooter genre.

Developed by the id Software team with such well-known developers as John Carmack and John Romero at the helm, DOOM has had many sequels, but it's the first one we're talking about today. In the jargon, we talk about a mod, in other words a modification of the basic game in order to incorporate new features. The mod in question is designed by a team of enthusiasts who have not been endorsed by NVIDIA or id Software as was the case for Quake RTX. It is however the same type of modification.

Indeed, this PrBoom: Ray Traced is nothing more than a replay of the 1993 DOOM put through the ray tracing mill in order to sublimate the graphic rendering of the game. Although NVIDIA is not involved, the developers have only planned their mod for GeForce RTX cards, which allow for remarkable visual effects with reflections in all directions and complex lighting. For obvious rights reasons, the base game is not integrated with PrBoom: Ray Traced and is required to run the mod.

Please note that there is no question of offering this mod on AMD's Radeon RX graphics cards or on Intel's future GPUs. Also note that despite the power of GeForce RTX, the integration of ray tracing is particularly demanding and we are talking about a drop in animation speed from 5,000 frames per second to more or less 240 fps on a GeForce RTX 3090-based configuration, sorry.